| Abbreviation or Acronym |
Spelled Out | Definition | Example | |||||||||
| C/S | chop / streak (count) | Count is used in tracking a choppy or streaky section of the shoe for betting purposes. | Count starts at zero and you add one for every opposite and subtract one for every repeat. BPBPP count is +2 You don't know the play before the firat bank, the next play is P which is opposite the prior play, so you add one +1 the next play is B which is opposite the prior play so add another one, total is +2, Next play is Player which is opposite the prior play, add +1 , for a total running C/S count of +3. Next play is Player again, which is a repeat of the prior play so you minus one (-1) which give you a total running C/S count of +2 | |||||||||
| Event | Any combination of plays that can repeat in a shoe | Frequently used in conjunction with SAP | A repeat of three is one event of three in a row. BBB is one three event. This BBB P BBB represents 2 events of threes and one event of ones (can be either bank or player PPP B PPP ) PPP BBB PPP BB PPP repesents 4 events of three in a rows and one event of twos. BBBB PPPP BB PPPP represents 3 events of four in a rows and one event of twos. | |||||||||
| F2 | Follow the Two | |||||||||||
| FE | Furthest Event | This is the sap event that is furthest from the normal occurance of those events. | If we have more two than normal for a certain number of plays and they are further away from normal than any other event then twos are "MC" most common and the "FE" furthest event. The opposite can be true where there are little or no 2's and then they could be least common "LC" FE | |||||||||
| LC | Least Common event | Used to show which event is least common at that time in the shoe | Sap uses it to help determine progression length. If 3's are least common the progression length should be 3 per sap rules the progression length is the same as the least common event if we are using the LC for the event indicator | |||||||||
| MC | Most Common event | Used to show which event is most common at that time in the shoe | Sap uses it to help determine progression length. If 3's are most common the progression length should be 3+1 = 4 per sap rules the progression length is one play longer than the most common event if we are using the MC for the event indicator | |||||||||
| Net Betting | Subtracting two bets and betting the result | On your score card bet on Bank & Player subtract the lower bet from the higher bet and that is your table bet size and where to place the bet. (Place the bet on the side that had the higher unit value | Score card call for 4 unit BANK bet and a 2 unit PLAYER bet. Subtract the 2 unit player bet from the four unit banker bet and your resultant table bet is two units on the banker. | |||||||||
| O | Opposite | Two consecutive play outcomes being the opposite of each other. | Bank followed by Player or Player followed by Bank ( BP PB PBPBPB ) More that one opposite in a row BPB is a zig zag run. Two opposites is a zig zag run of three (plays) | |||||||||
| OR | Opposite Repeat | Usually refers to a system of play. | Systems based on traking what opposites and repeats are doing in the game. | |||||||||
| ORSAP | Opposite Repeat method of play using SAP | Method of betting | See Opposite Repeat and SAP examples | |||||||||
| OTB4L | Opposite Time Before Last | Method of betting | You bet that what ever happened the play before last you will bet it will be the opposite of that and you bet accordingly. | |||||||||
| OTBRL | Opposite Time Before Last | Method of betting | You bet that what ever happened the play before last you will bet it will be the opposite of that and you bet accordingly. | |||||||||
| PL | Progression Length | Used to determine how long a progression should go | Sap event frequency detemines progression legth in SAP systems | |||||||||
| Prog. | Progession | |||||||||||
| R | Repeat | Two consecutive play outcomes being the same. | Bank Followed by Bank or Player Followed by Player ( BB PB BBBB PPPP) More that one repeat in a row is a "streak" or a "run" BBB is a run of three, or a three in a row. | |||||||||
| R/N | Runs / Neutals (count) | Count is used in tracking a streaky or neutral section of the shoe for betting purposes. | ||||||||||
| SAP | Self Adjusting Progression | Used in systems where you have a set progression and want to adjust the length according to what is happenning in that game | Progression is negative (up advance one in the progression on a loss, back to first bet on a win) 2,1,2,3,4 A two unit bet is your base unit bet. So first loss you bet one on the next play, second loss you bet 2 on the next play, third loss you bet 3 units on the next play. SAP comes into play if the game is either short of or has too many single type event.(two in a rows, three in a rows, Zig Zags of a certain length. etc.) Using SAP you would know the frequency of these events and use that information to Adjust the Length of the Progression. If one's were infrequent, then more often than not a single would go to a two or more. Sap would Self adjust the prog length to one and stop the prog. at the first loss. Mostly used in net betting systems. | |||||||||
| T/O count | Tracks (1's+4'or mores's) vs (2's+3's) | used in determining which betting system to use in that part of shoe | I'm calling the 1s + 4+s total the "T" count and the 2s + 3s total the "O" count. You know T B4L vs O TB4L. | |||||||||
| TB4L | Time Before Last (play) | Betting system that bets the same will occur as the time before last event | example: "BANK" "PLAYER" "BANK" next you would bet on player since it occurred the time before last play. | |||||||||
| TT | Terrible two's | Outcome pattern of BBPP or PPBB or BBPPBB | Pattern of two in a row, followed by two in a row.( BBBB PP BB PP BB PP BB PP BB PPPPPP) The terrible two's start after the 4 banks and ends before the six players. | |||||||||
| U2HI | Universal 2 Units High (bet) | Method of betting | System of betting where your highest table bet is limited to a maximum of 2 units | |||||||||
| Unit or Units | Size of bet for that game | A unit can be 5 dollars 10 dollars 25 dollars | We
keep score on our cards in units of bets. A one unit bet, a two unit bet,
three unit bet and so forth.. A two unit bet with your unit = 5 dollars is a ten dollar bet A two unit bet with your unit = 25 dollars is a fifty dollar bet |
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| ZZ | Zig Zag (runs) | Any combination of two or more opposites in a row | BPBPBP or PBPBPBP or PBP First set is a zig zag run of six, second is a zig zag run of seven, thrid ex. Is a zig zag run of three(which has two opposites) Zig zag runs occur at the same frewuency as straight runs occur. | |||||||||